Digital Commission: Sky Line by Lawrence Lek
Sky Line is a utopian virtual world based on London, where players explore a new transportation network that connects galleries and project spaces across the city. Modelled as a floating version of the Circle Line, each station is based on a location participating in the Art Licks Weekend festival, with its curatorial concept and physical architecture adapted to its digital double.
The game takes place on 1 October, the day the new route opens. Travellers are given unlimited access to the hovering trains, moving between independent galleries, domestic exhibitions, subterranean spaces, and other fragments of the city. Open ticket gates, ghostly buskers, looping videos, and flickering signs act as guides to explore this speculative world.
Sky Line continues Lawrence Lek’s use of simulations as a medium to assemble three-dimensional collages of found objects and situations drawn from observed reality. Here, he applies this process to collective space, creating a transient urban network in order to uncover hidden patterns and dreams embedded within the physical city.
The project is presented as a download, video tour, and as a playable game in an installation at the White Building.
Sky Line is funded by Outset Contemporary Art Fund.
Access All Areas: the architecture of digital worlds
Join the artist and White Building curator Rachel Falconer for a critical discussion about the project and other platforms that do not exist in physical form.
Saturday 4 October, 3pm at The White Building in Hackney Wick
Free, booking required
Watch the trailer
About Bonus Levels
Sky Line forms Chapter 6 of Bonus Levels, an ongoing series of virtual worlds by the artist. Each chapter uses a specific architectural symbol to reflect on the impact of technology on individual, and collective, consciousness.
As part of last year’s festival, Lawrence Lek created Bonus Levels – Chapter 1: Art Licks Weekend 2013, a 21-storey tower of digital versions of spaces that took part in the Art Licks Weekend 2013. The game was presented as an installation at The White Building.